It is an old battle course from online tournaments, but since Nintendo WiFi connection was shut down in 2014, it is no longer accessible. Galaxy Colosseum is not a custom track, according to MrBean35000vr.A community exists for custom tracks, texture hacks, custom characters, etc, so for more information, go to this site. Popular Custom Track Distributions include: CTGP Revolution By MrBean35000vr and Chadderz, MKW Hack Pack by Huili, Luma's CT Pack by Aplumafreak500, Cuberluigi CT Pack by CuberHax and Ιυιgι, and Mario Kart Wii: The Top 100 by The MKWii: The Top 100 Team. However, downloading this will void your warranty. There is a downloadable version of these custom tracks which MrBean35000VR has created a track list for his CTGP (Custom Track Grand Prix). SZS file that it needs to be patched over.
Most of these tracks are available on the SFP server which need to patch the original. You can access them via Riivolution or a back-up disc. Another option is to CTRL + S which automatically saves the changes to the file that is currently open.Custom Tracks are user made tracks which play on a different track that is different from the default tracks in the original game. because several hundrets custom track exist and about 100 are really good. To save your progress you can either right click the file and save, or File - Save As. The original Mario Kart Wii support 32 racings tracks organiced into 8 cups. Do this if you can't find the cause of weird rendering! Tip you can switch shading modes to preview separate texture shading. I have however made my own bake map so i applied it. If you did not make one, you can Edit - Fill Color and use a white color. This is because of the bake map.Īll you need to do is go to the bake texture and replace it with the one made in blender. When the image is saved, you can apply them back once notified by the tool to do so. This icon when pressed can open the texture in another program, and save back with the given settings. View - Display Vertical can toggle orientation.
Tip you can press the "3D" icon on the top to hide the viewport to show the texture in full display. The fastest way and most simple way is to edit in default program feature. You can alternatively export them all to a folder, and then "Replace All" to reimport them all back at once.Īlternatively. Goto the "Textures" folder and replace them. Now what? Well last thing to do is add textures. Additional materials can be used but will be covered later.
Uncheck "Enable Vertex Colors" and "Use Material". The tool chooses the right options for you. Open the model you want to replace in Switch Toolbox, right click and replace. FBX.įor blender using FBX make sure to use unit scale mode! Remove any uneeded models like the original ones used for reference. max (max) or whatever to keep the whole scene saved incase you need to go back. It contains a few things that are not in the final course, including a cannon. The model contained in course.0 appears to be an early version of Bowsers Castle. If it repeats in the edges that is fine, that will not show in game! Every course (including unused courses) from Mario Kart DS is listed in this file, but no Mario Kart Wii courses are listed here. Move with G, rotate with R, and scale with S so it is in the right place. Now select the polygons you want your emblem to be on while in edit mode. In the UV editor press S to scale, and make it small and in the corner. Then you can optionally add an emblem texture in the UV editor for a reference. You can optionally bake some ambient shading from like i did. You are ready to add the finishing touches. Once your kart is aligned with the original kart (keeping the wheel positions in mind). I also changed the kart it will be over to the "Streetle" as it fits better. I will be using blender but 3ds max, maya, and others should work fine. Under the Models folder, you will want to select your main kart model, right click and export.įor settings you can export textures but it is not necessary. I'm going to open the BodyK_Wld.szs which is the "Badwagon" kart.
This will determine wheel position and driver position so i suggest choosing one that fits the size you are going for. The first thing you want to do is find an existing kart model you want your custom kart to be over.